Fortune and fate found a disparate group traveling on the High Road. By chance, they shared a common destination, the hunting post named Nightstone. Onward they went. A young Dragonborn, Donaar, the hope of his small village, outfitted with all the equipment a poor town could afford. The sage Squavite, abroad for the first time in search of new knowledge. The hardened Yisaan, an elf raised in mercenary camps with a rough view of the world. And the mysterious Netero, with his blue skin and hair, and quiet ways.
When they reached the town of Nightstone young Donaar and Squavite voiced their concerns that it should be so quiet and the drawbridge down and open to all. Yisaan and Netero, anxious to accomplish what they were here for chose not to acknowledge the others fears and walked into the village.
Only to discover a pair of large Worgs feasting on the scraps of a carcass in the square. The creatures charged. Yisaan ran for high ground, while Netero tried to stand his ground. A vicious bite from a Worg took Netero down. Donaar stepped up and valiantly fought the other to a stand still. While Squavite used his arcane powers to vanquish the last creature.
While Donaar tried to tend to Netero, Yisaan and Squavite began to explore the nearest building, a temple to Mielikki. In their exploration they came upon 2 goblins enjoying their time in the temple, looting all that was of value, and now making a racket with the church bell. Donaar was able to spy another pair of goblins making their way across the square, and shot one down with his crossbow.
Yisaan and Squavite were able to dispatch the 2 goblins in the temple, ending the racket of the church bell. Donaar moved Netero to the safety of the temple while the other goblin ran. And then retrieved the one he had wounded and brought him to the temple as well.
While exploring the temple and searching the goblins Yisaan and Squavite found numerous treasures that the goblins had looted. Yisaan, thinking that it was his by rights, pocketed one of the items. An argument ensued while the party caught their breath in the comparative safety of the temple building. However, the argument was cut short by the smell of smoke.
The goblins had surrounded the building and were hoping to smoke out the party with fire arrows. Yisaan, realizing that the only normal way out was guarded, chose to make his own exit by leaping through one of the church windows. Squavite attempted to follow, reaching the window ledge, only to knocked out when Donaar threw the captive goblin out the same window. Donaar eventually came out the same window.
With the rest of the party out of the Temple, Netero bided his time and waited for an opportunity to rush out and charge the goblins. Donaar provided that chance when he charged into the pack of goblins. Netero rushed from the church and took the goblins from behind. Not in time to prevent Donaar from being knocked to the ground, but before the goblins were able to rush the rest of the party.
With the felling of the last goblin, the party took stock. They had captured four of the horrid little creatures while killing ten others, as well as 2 Worgs. As they bandaged Donaar, a young woman came out of the building that was likely the town Inn. Giving her name of Kella, a recent arrival to the town. She described an attack by Cloud Giants, who took the fabled obsidian megalith that had given the town its name. She also said that she was expecting friends to arrive that day.
This was the first session running the Storm King’s Thunder campaign from the beginning. It was a little abbreviated. I did not want to get into the next part of the scenario yet. I will open next time with some social interaction and some choices to make. And follow that up with a larger encounter.
I thought the session went well overall. There was a little tension over the looted holy object. And there was more when Jimmy kept insisting that the goblins be captured to be used as future foot soldiers. I had to scramble as the party did not even come close to going house to house. Which was actually for the best, because it made the encounters more lethal.
Knocking down 2 characters in the course of the session helped reinforce that the game can be lethal. Also that the party needs to figure out some kind of solution for healing.
While it was a considerable more chaotic game than Jimmy and I were used to playing I think I prefer the enthusiastic chaos of the new players over the passive approach of the other players. There are some kinks to be ironed out of course. But I have confidence that they can and will be. I am happy to be running the game again, though.