My ‘What am I good at?’ GM Challenge (long form)

‘What are you good at’ GM Challenge.  It is pretty simple, five systems/genres you do well, three you do not, five GM skills you excel at and three that need improvement.  For me:

What genres, settings, or games in general do you GM best? Which ones do you think you totally rock?

  1. Fantasy Adventure: D&D specifically, it is what I started with, and where my mind most easily follows when asked to come up with something.
  2. GURPS: Non-setting specific. I just know (or knew, haven’t really run the latest edition but it wasn’t that different) the rules really well.
  3. Shadowrun: I know this world really well, doubt it would take me much to get up to speed on new edition rules.
  4. Deadlands: I know the rules pretty much inside and out (or did last time I played with original books) and really grok the setting.
  5. Savage Worlds: Again I know the system pretty well, and it is versatile enough I could throw something together if I had to.

Which games could you use to work on? That is, if your group wants to play one of these games, you yourself would probably recommend a different GM.

  1. Horror: I am terrible at atmosphere, which is what this setting requires above all
  2. World of Darkness: see above regarding atmosphere, plus never really got the whole world concept
  3. Super Heroes: None of the systems I have played are good with super heroes, it is just not something I can really dig into.

What elements of Gamemastering do you do best? What aspects do you nail more often than not?

  1. Combat scenarios: Right now I have gotten pretty good at devising good scenarios that are well balanced and fun
  2. Knowing rules: I don’t offer to play unless I know the game, I’m not saying I have an encyclopedic knowledge, but I have an answer when someone asks how to do something
  3. Imagination, I do not like working much with out of the box worlds, I like to think that what I come up with is very interesting.
  4. Consistency: I like to think that my campaigns, scenarios, make sense, you won’t find a monster that doesn’t belong where it is.
  5. Excitement: By necessity I like to keep the action moving in my games. I don’t make traps or puzzles, I keep things moving.

Which elements are still a work in progress? Name some things that you don’t do as well as you’d like.

  1. Pacing: I really need to keep working on this, I am getting better, but there are still a few too many dead spots
  2. NPC’s: I am terrible at NPC’s, I am working at it, but it just isn’t my strong suit
  3. Atmosphere/storytelling: There is a reason I specialize in combat and excitement, I am just not very good at enthralling players with a setting and drawing them in.